A dramatic conclusion to the World of Assassination Trilogy, Hitman 3 was launched and finally released a full list of locations. Revealing a remarkable feature in Berlin, Germany --at the midway point of the fame where Agent 47 is en-route to Germany. Heading to Berlin's outskirts, a city recognized for its fairytales, energetic style and chaotic nightlife. Whether you're looking for a place to reflect and recover or want to experience the dizzying adrenaline race of an epic rave, Berlin will help you find both of those things and everything in between--you can check out Fandom for several trivia about this level, to avoid much spoiler alerts in this post. We've compiled several reviews from the diverse community of gamers, something for you to get a glimpse of Hitman 3's exceptional Berlin level:

"While all of these things are signalled in the challenges, how they are accomplished is all up for your personal discovery, and to me, this makes Berlin a keystone map in the entire World of Assassination Trilogy precisely because it trusts that you've done all this enough that you can recognize opportunities without being directed to them." - VICE. 

"This trilogy ends in what is essentially a plodding score challenge, and it would have been so much more fulfilling to be given this strange social space, with its Florida Man, drug dealer, security guards, drug-dealing biker bros, and juice servers, and told to accomplish something complex and unguided." - VICE. 

"Berlin just doesn't work like any other Hitman level. The first time you play it, you're not given targets that glow red through when you hit your investigative vision button. Instead, you have to simply wander through the level waiting to see if another assassin will be foolish enough to use their radio and give away their position. That's because Berlin is a cat-and-mouse game. You're hunting the people who have been sent to hunt you, and you're locked in this little cage where you can all ping-pong off each other until you've completed your mission of assassinating five of a possible ten opponents in the club and its surrounding facilities."- VICE Cameron, Kunzelman. - 

In this level, it doesn't have any story missions, leaving the player on their own devices to discover varied ways of tracing their own enemies. As the players appear from a forested area finding a nightclub established within an inoperative power plant, they even have no idea who their targets are. According to the Hitman 3 Developer, Mattias Engstrom, "It was always supposed to be a cold open and a bit surreal with what's going on, You don't really have anything or anyone here, and 47 is defining his own mission for the first time.". Engstrom and his team poured out massive effort into the production on both music and crowd, creating classic Berlin nightlife vibes and also making it quite tricky for the player, a challenge for the main character to slip in the crowded club and not being noticed by the guard. 

"Lead game designer Sidsel Hermansen adds that being able to experience the club in VR is a nice reminder of how things used to be before the Covid-19 pandemic. "I haven't been to a rave for a long time, I haven't been to a party, I haven't been to a concert, and I usually do that a lot," she says. "It's actually been kind of a reminder. It's been a beautiful thing to be able to go there." - GameInfromer, Jeff Cork